It could use more density, building variety-some old fashion pizzazz, as they say, in the form of bloom, blur, and other effects that don't really impact how you play, but still make admiring what you've built more rewarding. Skylines looked okay as it was, but I hope it'll look better by launch. It's not a fair comparison because Skylines was an early build running in real time while the Cities XXL trailer was a neatly edited sizzle reel, but man did it look pretty, which is another thing I really want from a modern city builder. It probably also didn't help that I watched the trailer for the newly announced Cities XXL right before I saw Skylines. Even congested areas didn't look like bumper-to-bumper traffic. I was impressed with those details, but since the simulation can only handle tracking so many moving parts, the city also looked a little underpopulated, with few pedestrians and cars in the streets. SimCity made the same promise, you may recall. Hallikainen even followed one person as he left work and went down the street to the mall to go shopping. This expansion comes with a wide variety of new assets, from terminals to custom airlines, and the systems connect with existing features like tourism, industry and public transport. If a citizen needs to the hospital, the ambulance will actually have to reach him, pick him up, and take him there. From a budding airfield to a global transportation hub, this expansion lets you reimagine your airport with a wide variety of new assets. Colossal's Cities in Motion is a mass transit simulator, so Hallikainen was very confident in that aspect of Skylines.
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